Tldraw 2

无限画布协作白板,内置 Make Real 把草图生成可运行网页

In-depth Report

  • Tldraw is an infinite canvas collaborative whiteboard tool and a React infinite canvas SDK for developers. Its most outstanding ability is "Make Real" - hand-drawing an interface sketch on the canvas can generate runnable web page code. The bottom layer is maintained by a small team of about twenty people led by founder Steve Ruiz. It is headquartered in London, England and has raised a total of approximately US$14.7 million in financing. This product promoted "Canvas" from a recording tool to an "AI collaboration interface", but the ensuing licensing controversy has never stopped.

  • Tldraw was launched as an open source project in 2021 by designer and developer Steve Ruiz, who spent his early years at Framer. The company tldraw, Inc. was registered in 2022 and is headquartered in London, UK. In terms of financing pace, it will complete a US$2.7 million seed round at the end of 2022, led by Lux Capital, followed by Amplify Partners, Definition Capital, etc., and angels such as Guillermo Rauch also participated; in April 2025, it completed a US$10 million A round, also led by Lux Capital and Definition. At that time, its SDK licensing revenue had exceeded US$1 million. The company's team has remained lean, expanding from five people in 2022 to about 15 to 20 people in 2026. "Tldraw 2" is not an official product name. The official product is called tldraw. The whiteboard currently hosted is at tldraw.com, and the SDK documentation is at tldraw.dev. It has gone through multiple rounds of major version iterations: the second-generation SDK was released in March 2024 (introducing signals state management, custom shapes and bindings), and then evolved to v4 and v5. The closest official meaning of the so-called "2" is the leap in capabilities brought about by the second-generation SDK architecture - a smoother canvas, stronger customizability and collaborative core.

  • The core of tldraw is an infinite canvas that supports real-time collaboration between multiple people. The collaboration capability is driven by @tldraw/sync, and the underlying layer runs on Cloudflare Durable Objects, providing real-time cursor, viewport following and in-cursor chat, and also supports self-hosting. Graphics tools include geometric shapes, bindable arrows, freehand drawing, text, notes, rich text, image and video embedding, web page embedding, and frames, and can export PNG, SVG, and JSON. Rendering is based on React plus DOM, and npm downloads are about 270,000 times per week. What really makes it jump out from the whiteboards is AI. One is "Make Real": draw a UI sketch on the canvas, click to generate an HTML/CSS/JS prototype through the OpenAI or Anthropic model, and users can also circle iterations on the canvas (requires their own API key). The second is text generation flow chart and mind map. The third is "tldraw computer" - a natural language visual programming experiment driven by Gemini 2.0. It draws nodes and connected arrows, and the model reads the process and strings together the data. In addition, there is an AI Whiteboard and an in-canvas Cursor-style chatbot (agent starter kit) that will be launched in early 2025. Compared with hand-drawn whiteboards such as Excalidraw, tldraw's micro-interactions are more refined; compared with Figma and Miro, it is lighter, more open, and more favored by developers.

  • The whiteboard itself, tldraw.com, is free for individuals. Basic use does not even require logging in. It has built-in collaboration and Make Real (users need to bring their own keys). The monetization focus is on the SDK: the development and localhost stages are free, and a license key is required to enter the production environment. According to public responses from the community and founders, the commercial license is about US$6,000 per team per year, and there is also a monthly plan of about US$500 (the founder confirmed that it is mainly for AI companies), and a 100-day free trial is provided; the Starter Kits are released under the MIT license. It should be noted that there is no official detailed price page. The above amount comes from the same discussion with Steve Ruiz on Hacker News and third-party compilation. The official version shall prevail.

  • Users generally like its speed: canvas operation is easy, the interface is clean and intuitive, and collaboration is smooth. The SDK is also powerful enough - ClickUp uses it for whiteboarding in its own products, and Jam uses it for screenshot annotation. Experiments like tldraw.computer also often attract attention. The complaints focus on three points. The first is licensing: Since the second generation, the SDK has been changed from MIT to a custom non-commercial protocol (source-available, not open source in the OSI sense). Production requires a paid key. Many people in the community feel that the pricing of US$6,000 and US$500 is too expensive and tilted towards profit. The second is the depth of functions: there are fewer built-in graphics and templates than Miro and Figma, there is no desktop or offline app, the mobile terminal capabilities are limited, and the mobile terminal and performance will be tight when there are multiple objects. The third is that the output of Make Real is only prototype-level code, which is still far from being online, and you have to prepare your own API key for high usage.

  • In the segmented track of AI whiteboard, tldraw is often ranked first in the web drawing category, and Excalidraw is second. Steve Ruiz himself believes that the Infinite Canvas will be a key interface for the future of "humans, AI and multi-agent", and it is a territory that has been largely unexplored. The interview with The Changelog mentioned that the rise of agentic AI is driving up the demand for canvas tools that can be “self-hosted and mastered by yourself”. This is also the background for the SDK to achieve approximately US$1 million in revenue in its first year. Market research estimates that the AI ​​collaboration whiteboard track will be close to US$10 billion in 2030, with a compound annual growth rate of approximately 28%.

  • The biggest controversy is licensing versus commercialization. The licensing changes in v4 (September 2025) changed multi-page and shared links to require registration, and the production environment watermark and paid key triggered a community backlash. In January 2026, Steve Ruiz announced that all external PRs would be automatically closed - the reason was that a large number of low-quality PRs generated by AI "vibe coding" impacted maintenance. Issue and bug reports remained open. Most of the community expressed understanding, but this policy was marked as "temporary". At the usage level, the link-as-collaboration model means that long-term documents lack permission levels and are at risk of leakage; Make Real relies on external models and needs to prepare its own keys, which also brings costs and data export considerations.

  • It is suitable for people who need to quickly draw out their ideas: designers use it to prototype interfaces, developers use it to verify interactions, and teams use it to do brainstorming and architecture sketches; it is also suitable for teams that want to embed unlimited canvases in their products and develop directly based on the SDK. It is not suitable for people who use tldraw as a formal project management system or a formal document library - it does not have enterprise-level permissions, version history and template library. If you want truly open source, zero-cost, end-to-end encrypted collaboration, Excalidraw is more reliable; if you want enterprise-level workshop and facilitation, FigJam or Miro are more suitable; for domestic alternatives, look at Drawnix and ProcessOn.

  • tldraw turns the whiteboard into a "programmable canvas in the AI ​​era." Make Real and tldraw computer are both stepping on the right trend; its real moat is not drawing, but the SDK used by Google, Shopify, BlackRock, Autodesk, Replit and other companies. The price is that when the canvas becomes a business, the tension between the open source community and commercialization will always be with it.

User Reviews

  • 头像
    yellowdog846
    没有原生桌面 App 这点一直别扭,纯浏览器断网虽能救一下,但终究没本地软件踏实,移动端更是能省就省。

  • 头像
    JEbel
    和 Excalidraw 比,tldraw 的交互更精致、AI 也更实,但你要的是真·开源零成本加端到端加密,Excalidraw 更稳;要做企业级 workshop,老老实实 FigJam 或 Miro,tldraw 模板库还是薄了点。

  • 头像
    曾芳丹
    想用 SDK 做商业产品的小团队一定要先算笔账。白板本体免费没错,但去 watermark、上生产环境一年差不多六千刀,按月付费那档对小团队也肉疼,而且 v4 之后多页和分享链接还要注册,真不是宣传里说的全免费,评估成本的时候别只看首页那个 Free。

  • 头像
    Kathryn59_0
    有人把 Whiteboarding 当 SDK 来做,真的太爽了。

  • 头像
    RGonzalez_2020
    免费真香,开个网页就能画,不用登录就能协作。

  • 头像
    JacobAlvarez
    Make Real 出来的就是原型级代码,不能直接丢进生产环境,这一点官方也没藏着掖着。但它拿来给甲方演示概念真的绝了,比画高保真原型图快十倍,我们组现在做需求评审前都先画一版草图点一下生成,当场就能看到能跑的界面,沟通成本一下就降下来了。

  • 头像
    徐宇萱
    VS Code 插件能直接存 .tldr 进项目仓库,这个细节是真爱了。

  • 头像
    ZacharyThomas007
    2026 年初那条自动关外部 PR 的新闻我看乐了。说到底也是被 AI 生成的低质 PR 冲怕了,开源维护真的难,理解 Ruiz 的临时收紧,issue 还开着就行。

  • 头像
    zeFiDex
    移动端到底行不行?我手机上画两笔总觉得卡,复杂图更别提,平时还是乖乖坐电脑前用。

  • 头像
    RuthMartinez
    我把旧平板改成正经计划本之后,开会就一直开着它记笔记,画完导出成图片直接丢进 NotebookLM。简单、不抢戏,要的就是这种只做画布的工具,而不是啥都想塞进去的庞然大物。